Stuff I Made

GLIDE TO RELOAD. SHOOT TO KILL. That was the first two words that came into my head when thinking about GlideRail, so I made it the tagline / slogan thingy (Still dunno what thats called.)


The first splash artwork for GlideRail, as well as the timelapse for it. Originally the theme of this game was going to be much closer to Gyruss, but I made a switch mid sketch. Background aesthetic as well, it was far more neon / tecno, which is now referenced by Tenrai.

The ORIGINAL, and I mean like, earliest I could find concept art for gameplay of "ship game," or whatever the prototype name was. Made in 2024 according to my own records. It was more akin to asteroids type flight, where gliding required dedicated rails that you'd latch onto and ride along, then get shot out with more movement speed than you went in with.





More concept art of the gliders themselves, plus background work. I actually made Synax a concept portrait since it felt jarring it didn't have one compared to the first 4. Its what you get when you're the newest of the roster I guess.




Did the same with the enemy variants. Since elite enemies are a new addition, they don't have a portrait like the standards.
Stuff I Didn't Make




Literally all of GlideRail's artstyle is based on Tilt To Live and its minimalist / cartoony design. Its so good. Sadly since its from 2013 and a small developer, theres hardly much on it.