Overview

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Zones are additionally referred to as Planets. Each planet has a unique set of gimmicks (that being environmental hazards, asset aesthetic, enemy types) that makes each planet stand out from one another.

ASTERA

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"The outer gas giant of the solar system. While its near circular clouds are beautiful, there is nothing remarkable about this planet."

Description

Astera is the 1st planet of the campaign. Its zone is considered the default in terms of gimmicks and enemy spawns. It takes 2 warps to reach Astera.

Zone Hazards

Astera's arenas have no hazards present beyond the arena borders.

Enemies

Final Stage

Astera's final stage is a bonus stage. Swarm will spawn in the arena boundaries for 90s for a chance at extra points. Defeating all swarm at the end of the timer of the bonus stage will award a perfection bonus.

NETARI

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"An ice giant covered head to toe in giant spikes. The area around this planet is littered with icy asteroids and Anti-Glider Mines from a war long ago..."

Description

Netari is the 2nd planet of the campaign. Its zone is the first to introduce environment hazards in the form of free floating asteroids and static mines.

Zone Hazards

Enemies

Final Stage

Netari's final stage is a boss stage. The specifics of the boss are TBD.

PONGO

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"Pongo takes the theme of a giant pinball machine, sounds and all! Nobody really knows how this formed naturally, but anything is possible in the vastness of space."

Description

Pongo is the 3rd planet of the campaign. This zone's hazards are similar to Netari, but Pongo is the first to introduce non-lethal hazards, as well as time-based events.

Zone Hazards

Enemies

Final Stage

Pongo's final stage is a bonus stage. Warriors will fly in and out of the arena boundaries in formations for a chance at extra points. Defeating all waves of the bonus stage will award a perfection bonus.

TENRAI

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"Tenrai is home to volatile winds and a solid grey surface. Some wind tunnels ionize the argon in the air, giving the planet its signature glow."

Description

Tenrai is the 4th planet of the campaign. This planet focuses on momentum gimmicks over pure damaging. It aims to be a test of skill in preparation for the final planets of the solar system where perfect piloting is crucial to progress.

Zone Hazards

Enemies

Final Stage

Netari's final stage is a boss stage. The specifics of the boss are TBD.

ZARA

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"Zara's hurricanes are nothing to sneeze at. Many pilots have met a swift end in the planet's oil oceans due to the electromagnetic storms overhead frying their Glider's electronics."

Description

Zara is the 5th planet of the campaign. It is the only planet with a passive effect applied to its zone alongside its hazards. Players will need to master hit and run tactics in order to survive this zone.

Zone Hazards

Enemies

Final Stage

Zara's final stage is a bonus stage. Vultures will spawn around the map and begin targeting the player until they are destroyed. Final stage vultures will attack after 10s and any damage taken by them will end the bonus stage. Defeating a certain number of vultures will award the player with a perfection bonus.

FINALUS

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"A black hole far beyond the reach of the solar system. Its a long journey there, and certainly not an easy one. Only the most advanced Gliders can make it past the pull of Finalus, so be sure you're well prepared before you make the trek..."

Description

Finalus is the 6th planet of the campaign, and the ending of the free version / standard Glider's campaign. Nothing but the pull of gravity and the strongest enemies exist in this zone.

Zone Hazards

Enemies

Final Stage

Finalus' final stage is a boss stage. The specifics of the boss are TBD.

MAGUMA

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"This planet lies within the orbit of Finalus and is actively being torn apart by the force of gravity itself. Its nothing but uncharted territory from here."

Description

Maguma is the 7th planet of the campaign, and the first hardmode planet. Hardmode planets act as a test of skill more than introducing new gimmicks since all of the existing planets fulfil that niche. All hardmode planets now take 5 warps to complete as opposed to 3.

Zone Hazards

Enemies

Final Stage

Finalus' final stage is a boss stage. The specifics of the boss are TBD.

THE HIVE

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"What appears to be a planet overrun by the Swarm. Its so enemy dense it coats the planet red. Reach the core and purge the scourge from within, good luck Pilot."

Description

The Hive is the 8th and final planet of the campaign, and the second hardmode planet. This planet trades environmental gimmicks for a horde-type combat loop.

Zone Hazards

The Hive's arenas have no hazards present beyond the arena borders.

Enemies

Final Stage

Finalus' final stage is a boss stage. The specifics of the boss are TBD.