Overview

GLIDERAIL_TARGETING.png

"Glider weapons will automatically target nearby hostiles, and will fire after a lock-on delay. Increased gun slots allow a Glider to target multiple hostiles at once, or reduce the lock-on time for a single target when multiple guns aim at them. Lock-on targeting can be escaped if the target is too fast, or glides out of the targeting distance. Keep your momentum stable to line up shots, or use your speed to evade incoming fire, as locked shots will always hit."

Due to the nature of GlideRail's control scheme, a dedicated shoot input for weapons would not be feasible. As a result, all of the weapons utilize an auto targeting mechanic that automatically aims at the nearest enemy, and fires after a brief delay. Due to these weapons being lock-on, they do not spawn projectiles or hitscan rays and instead directly call to damage the hit glider after the firing animation finishes playing.

Each weapon varies in its lock-on distance, delay, damage dealt, and any special effects that occur when shooting.

Base Stats

All weapons use these stats to differentiate themselves from one another:

Laser Cannon

laserCannon.png

Description

The laser cannon is the standard weapon. Visually, it fires a volley of rounds before damaging its target. It has a balanced set of stats that all other weapons deviate from and no special effects.

Stats

Note: numerical values will be given during implementation and testing.

Scattergun

scatterGun.png

Description

The scattergun attacks and reloads faster than the laser cannon, but has less ammo and a shorter / narrow attack distance and angle. The scattergun also has a chance to multishot when firing.

Stats

Note: numerical values will be given during implementation and testing.

Focus Beam

focusBeam.png

Description

The focus beam is a beam style weapon that targets further than a standard weapon and has the widest aim angle of all weapons. Its drawback is its unique targeting behavior and low damage output per second.

The focus beam will display its beam visual anytime it is targeting an entity to give the illusion of constant damage over time while the actual damage values use the same system as all other weapons. It has the shortest targeting delay as a result.

Stats

Note: numerical values will be given during implementation and testing.

Seeker Missile

seekerMissile.png

Description

The seeker missile is a combination of the laser cannon and scattergun. Its rather balanced but has a more consistent area of effect ability compared to the scattergun to compensate for being a hardmode weapon.

Stats

Note: numerical values will be given during implementation and testing.

Sniper Cannon

sniperCannon.png

Description

The sniper cannon deals the most damage and has the furthest range of all weapons. It has a rather lengthy targeting delay to compensate. Due to most basic enemies having only 1HP, the sniper cannon shines in combat against elite enemies and bosses.

Stats

Note: numerical values will be given during implementation and testing.